Recent Articles
Showing posts with label Fire Hazard. Show all posts
Showing posts with label Fire Hazard. Show all posts

Wednesday, February 26, 2020

Review: 'Jekyll / Hyde' at the Vault Festival, 25th February 2020

Wednesday, February 26, 2020 - by londoncitynights · - 0 Comments


Reviewed by David James
Rating: 3 Stars

Last summer I spent a seriously enjoyable ninety minutes running around Covent Garden during Fire Hazard Games' 80 Days - A Real World Adventure. The show combines technology, puzzle-solving and orienteering, inviting audiences to immerse themselves in a story that plays out on the streets of London. Now they're back with Jekyll / Hyde, so how has their "high energy street game" style been refined over the last six months?

The skeleton of the project remains the same. You register a team before the event, then access a personalised web page on your phone on the night. This, in combination with a paper map, funnels you around a neighbourhood as you solve riddles using the powers of observation. For example, you could head to a location and be asked something like "I have a crown, a sceptre and what else?". You would find an object nearby that fits the bill, examine it and input the answer.

In 80 Days you were competing against other teams to purchase equipment for your trip, with your choices contributing to the eventual success of your journey. In Jekyll / Hyde you're trying to figure out what happened to you last night after you consumed a mysterious serum, following a trail of destruction around the city. So, basically a Victorian gothic take on The Hangover.

Fire Hazard has hit upon a winning formula with the format. I love the way their games encourage you to pay attention to the urban environment, guide you to unfamiliar places and make you see things in a new light. Their attention to detail is astonishing, the quality of the writing is top-notch and they have near-perfectly nailed combining narrative and puzzle-solving.


However, I can only compare this to 80 Days, and it feels like there's been a conscious effort to simplify things. For one, the system of collecting money in order to buy items has been completely ditched. In Jekyll / Hyde you simply answer riddles and then pick a multiple choice answer that contributes to a very simple psychological profile. 

Similarly, you no longer get a summary of how your decisions affected the story. As the show finished I was anticipating an 80 Days style run-down of what happened to me based on what I'd chosen to remember. Instead, you get a collection of newspaper headlines that felt pretty generic.

Finally, the teams are no longer in competition with one another. This isn't clear from the start, but there are no rewards for the team who completes the most riddles and covers the most ground. I'm naturally competitive and knowing that I'm facing off against other people gives me the impetus to solve things as quickly as possible. Realising that I'd been wasting my time dashing everywhere in an effort to maximise my points and beat the clock was disappointing.

Finally (and this is a little more nitpicky), beginning the show in the Leake Street tunnels makes for a bad first impression. For one there's so much visual overload from the graffiti that it makes the opening 'tutorial' riddles much harder to solve than anything that follows. For another, being in a subterranean tunnel meant the phone signal needed to play the game kept dropping out.

It feels like Jekyll / Hyde was put together in response to criticisms that 80 Days was too complicated. But, for me at least, it feels like the pendulum has swung too far in the other direction.

Don't get me wrong, I (and my plus one) had a great time traipsing around Waterloo solving riddles, but surely there's a satisfying middle ground between the complexity and competition of 80 Days and this?

Jekyll / Hyde is at Vault Festival until 22nd March. Tickets here.

Friday, July 19, 2019

Review: '80 Days - A Real World Adventure' at Underbelly Festival, 18th July 2019

Friday, July 19, 2019 - by londoncitynights · - 0 Comments


Reviewed by David James
Rating: 4 Stars

Over the years I've experienced Jules Vernes' classic Around the World In Eighty Days in a variety of forms. I've seen it told with Fogg as an anthropomorphic lion, as a bad Jackie Chan / Steve Coogan buddy movie, and as an amazing choose-your-own-adventure videogame. Hell, I've even eaten my way through it courtesy of the delicious Phileas Fogg brand of tortilla chips (FYI, I will happily accept a box of snacks for this plug).

And, as of yesterday, I've now run and puzzled my way through the journey. 80 Days - A Real World Adventure is the latest from Fire Hazard Games, who specialise in 'high energy street games', a form of immersive theatre with gaming elements. 

From the press release, I'd gathered the show involved traversing London and solving clues: enough to get me excited. But even after multiple emails from the company I still turned up with very little idea of what I'd actually be doing. So, as simply as I can put it without spoiling things, this is what 80 Days actually is:

Working in teams, you have 80 minutes to solve a series of clues based around locations in the Covent Garden/Strand/Charing Cross area. For example, you will be given a riddle that references a specific place, and you must go there and scour the exterior for the answer. Solving these riddles gives you (virtual) cash. You must use that cash to complete a shopping list of items you'll need for your journey around the world.


This is all done via a web page that you access via your smartphone. It provides the clues, banks your money and grants you access to the shops. Once you have completed your shopping list, you must return to the starting location in order to see how your purchases inform your trip around the world.

It's easy enough to pick up, though a little confusingly explained by actors in character as Victorian eccentrics who profess not know what a smartphone is. Mercifully for a show so built around technology, it all works without a hitch with only a wobbly data signal having the potential to trip teams up. I would advise you make sure your phones are fully charged before beginning though.

Fire Hazard's promotional pictures show smiling teams dashing through alleys clutching maps - a depiction that proved 100% accurate. I had brought a friend along, and we spent pretty much the entire time sprinting around the busy streets, eager to score as many valuables as we could, the time limit cranking up our competitive natures. 

But I can't impress enough how active this show is. I'd advise groups to turn up in trainers and be prepared to dash about (an ability to dodge and weave through crowds is also a bonus). If you have mobility problems, then this show might not be much fun (the time limit discourages taking breaks) and it would be a miserable experience for anyone in bad weather. But for me it was one of the most enjoyable workouts I've had in a long time - the pint I got with my drinks token at the finishing line went down a treat.

Sadly, despite arriving back with a full shopping list and time to spare, my team didn't win. However, now that I know the rules I'm sorely tempted to give it another go and try to improve my time. Being able to play it again (presumably with new clues) is a testament to how much effort has been poured into 80 Days. I had a great time - sign me up for whatever Fire Hazard are serving next.

80 Days - A Real World Adventure is at Underbelly until 29th September. Tickets here.

© All articles copyright LONDON CITY NIGHTS.
Designed by SpicyTricks, modified by LondonCityNights