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Showing posts with label immersive. Show all posts
Showing posts with label immersive. Show all posts
Friday, February 14, 2020
Rating:

I'd love to be a fly on the wall when COLAB Theatre is planning out a new production. An astonishing amount of work must go into this: writing a central plot, writing secondary plots that a fraction of the audience will see, producing reams of written material to use in the show and mapping out how to best exploit the space. And then there's the wild card: us.
The audience is an element of chaos in a carefully calibrated system, the actors figuring out on the fly how to keep us entertained, provide us with goals, maintain the fiction and contain any troublemakers. I've adored the last two COLAB show I've seen, For King and Country and its sequel For King and Country: 1944. These two shows tasked audiences with battling the Nazis in an alternative history scenario. Last night I saw their latest, Crooks 1926.
I was a little nervous about this as this show is clearly heavily inspired by the TV show Peaky Blinders. I've never watched a single episode and have only the vaguest idea what it's about. Fortunately, I very quickly realised that though this might be designed to attract fans of the show, it isn't actually set within its world (at least, as far as I could tell).
Soon after entering the audience quickly becomes part of an up and coming London street gang. Its patriarch is dead and his sons have taken over and have ambitions for expansion. But there are rivals who would rather strangle this in the crib: with villainous boss Sabini arriving and demanding £10,000 by the end of the day. It's our job to con, steal, cheat and blackmail our way to victory, all the while fending off the old bob and solving various mysteries.
As was the case with the previous productions I've seen, the audience is managed by splitting them off into different teams and then further subdividing those into two or three-person tasks. One smart thing that I appreciate is that the show caters for both introverts and extroverts by providing tasks that appeal to both. So those less willing to interact with the cast can pore over documents and strategise and those who want to show off a bit can improvise scenes with the cast.
The cast warns the audience not to spoil too many details so I'll stop there, but COLAB more than achieves their goal of immersing the audience in this knockabout world. The final moments of the play are absolutely gripping, with the room so tense you could hear a pin drop.
And yet, compared to the taut and focused For King and Country shows, there were several very unfocused moments. I should preface any criticism by saying that every who attends will have a different experience and maybe I just had bad luck. But throughout the night I kept running into narrative loose ends. Packages I was supposed to collect never arrived, I was given the wrong clues when I asked for codenames at the bar (very confusing), a locked room puzzle included multiple versions of the same key and, worst of all, there were frequent moments where I had nothing at all to do and just kinda milled around.
Maybe this was just a rough night, but I asked the cast members for a couple of pointers and they said they'd get back to me with something to do. Sometimes they did, sometimes they didn't. It's a looseness I hadn't experienced at a COLAB show before - maybe it's a function of the show taking place over multiple rooms of a building rather than one large room?
I know that putting together a show like this is an insanely complex process, and I know the generally the more an audience member puts into immersive theatre the more they get out of it, but things felt a little more rough and chaotic than usual here.
Still, COLAB remains a cut above pretty much every theatre company working in London today. I'm going to chalk this up as just an unfortunate evening rather than any serious problems with the show. Still, as I left I couldn't help but feel a bit disappointed.
Crooks 1926 is booking until March 29th. Tickets here.
Thursday, October 3, 2019
Reviewed by David James
Rating: 

The chips are stacked in Red Palace's favour. An immersive fairytale inspired by Edgar Allen Poe's The Masque of the Red Death? Taking place in the subterranean vaults underneath Waterloo station? And it comes with dinner? If I were trying to sell the show to myself I'd just end the review right here.
But I won't, because I'd like to encourage you to go to Red Palace. It's really quite something. Staged by Shotgun Carousel, you attend a masquerade ball at the invitation of a sinister and egotistical Prince's. You soon learn that there is a dark prophecy scheduled to come true that very night. With that in mind, you explore the tunnels and caverns of The Vaults, encountering twisted versions of classic fairytales in surreal environments (this is the best I've ever seen The Vaults look).
There's also the option of a £50 VIP ticket that includes a pre-show dinner. Considering a regular ticket is £25, a further £25 for a three-course dinner is a pretty good deal. I'm no restaurant critic, but the food was delicious and the portions were generous. The menu caters for vegetarians and vegans, and you get a little pre-show interaction with some of the cast.
That leads directly to the show itself. After a short atmospheric introduction to the evening, you're left to explore. What you find are a series of 15-20 minute vignettes: you might sit down at a table with Baba Yaga and have your palm read, see a lascivious mermaid make filthy double-entendres or explore the deep, dark woods with Red Riding Hood and the Big Bad Wolf. I think I saw most of what was on offer, but the show insists that "curiosity is rewarded", so I'm sure I missed some stuff.
A warning though: each performance featured direct interaction with the audience. This can range from some mild teasing to being called up on stage and asked what to perform "your party trick". In one room you're invited to play truth or dare, the dare was being asked to breakdance in front of the whole audience - I was intensely relieved I hadn't volunteered.
This means that Red Palace, with its encouragement for the audience to remain glamorous, witty and fancy-free maybe isn't the best show for the shy. At any time you can be accosted by a predatory performer begging you to tell them a secret, or giving you a flirty grilling about your job. Theoretically, the masks should help, but by the mid-way point, many had removed theirs (I'd removed mine because it didn't play well with my glasses).
The performers for each role rotates on each performance. From my perspective, this feels a shame because each was so good on the night I attended that I can't imagine anyone else in the role. Highlights were Emily Essery's Red (whose piercing gaze is intensely intimidating), Steffi Walker's hilariously horny mermaid and Alice Morgan-Richards' fun n' bubbly Snow.
Red Palace isn't particularly shy about revealing its feminist qualities (I mean, there's a big hint in the title). The cast is composed of female-identifying and queer performers, the narrative revolves around revenge for wronged women and each individual performance highlights some aspect of femininity.
This feeds into the impressively detailed set design and the venue itself. I'm paging Dr Freud, but the yonic qualities of the Vaults' damp, dark underground spaces feel intentionally amplified to fever-pitch. Shotgun Carousel have created a triumphantly feminine world in this place - and it's no surprise when the show concludes with Beyoncé's Run The World (Girls).
My one real criticism is that the finale is a bit of an anticlimax. Essentially you're told what's going to happen... and then it happens. The night has been building up whether the prophecy is going to be fulfilled, but then it's all wrapped up in a couple of minutes and the narrative just sort of comes to an end. It's nowhere near enough to spoil the show, but after so much anticipation it's a shame to end things on a flat note.
Red Palace is set to run until early January, so I'm sure by then the show will have evolved a bit and the few rough edges will be smoothed out. Until then I suspect that word of mouth is going to make this a top attraction for those with adventurous theatrical tastes.
Red Palace is at The Vaults until 12th January. Tickets and info here.
Photos by Nic Kane Photography.
Friday, July 19, 2019
Reviewed by David James
Rating: 

Over the years I've experienced Jules Vernes' classic Around the World In Eighty Days in a variety of forms. I've seen it told with Fogg as an anthropomorphic lion, as a bad Jackie Chan / Steve Coogan buddy movie, and as an amazing choose-your-own-adventure videogame. Hell, I've even eaten my way through it courtesy of the delicious Phileas Fogg brand of tortilla chips (FYI, I will happily accept a box of snacks for this plug).
And, as of yesterday, I've now run and puzzled my way through the journey. 80 Days - A Real World Adventure is the latest from Fire Hazard Games, who specialise in 'high energy street games', a form of immersive theatre with gaming elements.
From the press release, I'd gathered the show involved traversing London and solving clues: enough to get me excited. But even after multiple emails from the company I still turned up with very little idea of what I'd actually be doing. So, as simply as I can put it without spoiling things, this is what 80 Days actually is:
Working in teams, you have 80 minutes to solve a series of clues based around locations in the Covent Garden/Strand/Charing Cross area. For example, you will be given a riddle that references a specific place, and you must go there and scour the exterior for the answer. Solving these riddles gives you (virtual) cash. You must use that cash to complete a shopping list of items you'll need for your journey around the world.
This is all done via a web page that you access via your smartphone. It provides the clues, banks your money and grants you access to the shops. Once you have completed your shopping list, you must return to the starting location in order to see how your purchases inform your trip around the world.
It's easy enough to pick up, though a little confusingly explained by actors in character as Victorian eccentrics who profess not know what a smartphone is. Mercifully for a show so built around technology, it all works without a hitch with only a wobbly data signal having the potential to trip teams up. I would advise you make sure your phones are fully charged before beginning though.
Fire Hazard's promotional pictures show smiling teams dashing through alleys clutching maps - a depiction that proved 100% accurate. I had brought a friend along, and we spent pretty much the entire time sprinting around the busy streets, eager to score as many valuables as we could, the time limit cranking up our competitive natures.
But I can't impress enough how active this show is. I'd advise groups to turn up in trainers and be prepared to dash about (an ability to dodge and weave through crowds is also a bonus). If you have mobility problems, then this show might not be much fun (the time limit discourages taking breaks) and it would be a miserable experience for anyone in bad weather. But for me it was one of the most enjoyable workouts I've had in a long time - the pint I got with my drinks token at the finishing line went down a treat.
Sadly, despite arriving back with a full shopping list and time to spare, my team didn't win. However, now that I know the rules I'm sorely tempted to give it another go and try to improve my time. Being able to play it again (presumably with new clues) is a testament to how much effort has been poured into 80 Days. I had a great time - sign me up for whatever Fire Hazard are serving next.
80 Days - A Real World Adventure is at Underbelly until 29th September. Tickets here.
Friday, March 15, 2019
Rating:

Just under a year ago I reviewed Parabolic Theatre's For King and Country, which tasked the audience with repelling a Nazi invasion of England in 1940. I loved it. Proper immersive theatre is surprisingly hard to find, with many shows billing themselves as immersive despite being nothing of the sort. But Parabolic do it right, trusting the audience to move the narrative along and nudging us towards developments that feel organic.
So when I was invited along to the sequel, For King and Country: 1944, I leapt at the chance. Whereas the previous show asked us to play a fictional government under threat of invasion, 1944 drops us into a United Kingdom now firmly under the Nazi jackboot. Operation Sealion was a success, Winston Churchill has been executed, the British Army is now under Nazi command and Oswald Mosley seems pleased as punch.
But all is not lost. It is June 6th, 1944 and on the east Irish coast there's an Allied liberation force formed of American and Commonwealth troops. They're preparing to invade Britain and drive the fascists out - but they're going to need support from Resistance fighters remaining in London if they're going to succeed. And that's where you come in.
Correctly taking the view that if it's broken don't fix it, 1944 is structurally very similar to its predecessor. The audience is divided into different departments which need to co-operate with one another to achieve shared goals, our decisions are evaluated and consequences decided off-stage and we must react and cope with events taking place around the country.
If this all sounds a bit intimidating, it is. At least to begin with. Though the audience is trusted to link pieces of information, draw conclusions from them and execute a plan, the cast is always ready to help and, if you're going seriously off-piste, will subtly point you back in the right direction.
I spent my time in the Intelligence Department, which consisted of poring over documents in order to direct the other departments towards military and espionage aims. Whoever at Parabolic is in charge of producing all this paperwork deserves some kind of award - it's all utterly convincing, full of world-building detail and has a trail of breadcrumbs scattered through it that rewards lateral thinking.
Based on these documents our team successfully sniffed out secret Nazi weapons programmes, made calls impersonating Nazi commanders so as to confuse the chain of command, and forged documents to get our spies and assassins where they needed to be. Now, you might not think forging documents would be particularly exciting - but it's surprisingly rewarding to figure out ways to replicate every last detail of a document with what you have to hand.
I don't want to explain too much more of what happens for fear of spoiling the surprise, but much like its prequel, I had a great time putting myself into another world and puzzling my way through a situation completely removed from my everyday life. Huge credit to the cast (Christopher Styles, Edward Andrews, Zoe Flint, Tom Black, Ed Cartwright, Beth Whitaker and Owen Kingston), who are some of the most quick-witted and natural improvisers I've seen in years.
So how does 1944 compare to 1940? Both are excellent shows, but I think the original remains the one to see. I think this boils down to 1944 feeling less dynamic: you are essentially a third party in the conflict between the Nazis and Allied Forces, which makes you feel slightly less involved in what's happening than if you were, say, commanding the invading forces yourself. Similarly, while the objectives and surprising developments are fun, there's nothing quite on the same level as the revelations you learn in 1940.
Plus - and this is in no way a criticism of the company or the show - at the performance I attended there were a couple of Hooray Henry city boys who got drunk, sniggered and whispered through the serious moments, and had to be told not to take selfies in the middle of the show. To the audience's credit, there were attendees who took the whole thing seriously, but it's a reminder that any show that relies so much on the audience can easily be spoiled by a couple of bad eggs.
If you've already seen and loved 1940, this is a no-brainer. The way Parabolic Theatre develop the story and construct a scarily believable world is way beyond what other immersive companies are trying to achieve. That said, it doesn't quite hit the heights of what came before, but it's still an easy recommendation.
For King and Country: 1940 and 1944 are playing on alternate nights (and as a weekend double-bill) at Colab Factory until April 28th. Tickets here.
Wednesday, April 25, 2018
'Immersive' is one of the great marketing buzzwords in contemporary theatre. Spurred on by the wild success of shows like PunchDrunk's The Drowned Man, it seems like every other show now bills itself as an immersive experience. Most of them simply aren't - they're either promenade pieces in which the audience watches a play staged over multiple rooms or just 'yer bog standard sit-down-and-shut-up play sandwiched between two thin bookends of interactivity.
So it's insanely refreshing that Parabolic Theatre and writer/director Owen Kingston's For King And Country is not just genuinely immersive, but that it takes full advantage of what immersive theatre can achieve.
The year is 1940, King Edward VIII sits on the throne alongside his wife, Wallis Simpson and Britain is in nervous turmoil. Nazi forces have seized the French Navy, crossed the Channel, landed on the south coast of England and are advancing towards London. The audience become the British Government's 'designated survivors' - a group of MPs and their families ordered to remain in an underground bunker and tasked with commanding of the war effort should the unthinkable happen to the sitting cabinet.
The unthinkable happens a couple of minutes after we take our seats and, under the guidance of a group of civil servants and military representatives, we form a new government and begin to formulate strategies against unfolding events. This consists of ordering the British forces around the south of England, keeping morale steady through inspiring and informative speeches and engaging in diplomacy with both the enemy and potential allies.
The unthinkable happens a couple of minutes after we take our seats and, under the guidance of a group of civil servants and military representatives, we form a new government and begin to formulate strategies against unfolding events. This consists of ordering the British forces around the south of England, keeping morale steady through inspiring and informative speeches and engaging in diplomacy with both the enemy and potential allies.
As MPs and Ministers we're expected to vote on issues like deploying chemical weapons, whether to execute Nazi prisoners accused of atrocities and whether to evacuate civilians from the cities, to name a few. These big decisions, and the actions we take in various ministries, have consequences - and we must rapidly adapt to these changing circumstances and try our best to keep wartime Britain in one piece and repel the Nazi invaders.
On paper it's a bit Mark Corrigan. Playing out an alt-history wargame and pretending to be old-timey generals and politicians doesn't exactly sound like the sexiest night in London - not to mention that the spitfires/blitz spirit/Winston Churchill/"Keep Calm And Carry On" (etc) iconography was mined to death over the Brexit campaign. There's a convincing argument that Britain needs to stop wallowing in a past that's all but faded from living memory and get a true picture of our geopolitical importance in 2018.
But For King And Country doesn't just fetishise the past, it uses it as a vehicle to examine very contemporary issues. For example, we instinctively and rightly condemn the use of chemical weapons in Syria, but you see the issue from a different angle when you're asked if you'd use them to prevent our country falling under Nazi rule. Everyone believes politicians should strive for honesty and transparency, but would the populace really be happier if they discovered British bombers had accidentally destroyed Canterbury Cathedral rather than the Luftwaffe?
Very quickly you start thinking of the people you are governing as resources to be utilised and problems to be solved, with high-falutin' ethical stances quickly sacrificed on the altar of the 'greater good'. If you can start to go mad with power after 15 minutes in a Borough basement, the mind boggles at what must be going on in the heads of politicians with real sway over people's lives. Realisations like these demonstrate the power of immersive theatre: we're not being lectured about the perils of power and the fog of war, we experience and understand it.
That the show achieves this so successfully is testament to the theatrical skill and intelligence with which its constructed. The cast (Christopher Styles, Edward Andrews, Zoe Flint, Peter Dewhurst, Tom Black, Michael Thomas, Lauren Reed and Owen Kingston) are the most flexible improvisers I've seen in a long time and are also possessed of a encyclopaedic knowledge of the time period. There is apparently nothing they can deal with without breaking character - their sincerity and skill subtly encouraging the audience to take the show seriously.
It all adds up an incredibly fun, thought-provoking and exciting night of theatre. One of the perils of truly immersive theatre is that the show is only ever as good as the audience that night, but I suspect For King And Country's careful construction will avoid that pitfall and encourage every audience member to be the best participant they can be.
In the murky sea of half-assed quasi-immersive experiences dotted around London, the sheer quality of For King And Country stands out a mile. It's the best thing I've seen this year so far - I can't recommend it highly enough.
Pictures by Owen Kingston
Wednesday, January 21, 2015
In 1627 Francis Bacon published his utopian novel New Atlantis. Here he laid out an optimistic vision of humanity's future where "generosity and enlightenment, dignity and splendour, piety and public spirit" thrive. It sounds lovely, but reality has fallen somewhat short of his dream. This is where LAStheatre steps in with New Atlantis, this event, part of the Enlightenment Cafe series, is an educational, interactive theatre experience that examines the consequences of climate change and and forces us to grapple with the consequences of our actions
Step through the glass doors of The Crystal and it's 2050 and you're in the headquarters of 'New Atlantis'. This organisation, replacing the defunct United Nations, was created to implement solutions to environmental catastrophe or, ultimately, to save the human race. But New Atlantis is undergoing some changes; its leader, the elderly Bryony Weller (Tricia Kelly), is stepping down due to ill health and the we must select a replacement for her.
The candidates for the job represent competing philosophies for dealing with environmental catastrophe. Representing Industry is Marcia Weiss (Nicola Blackman), whose technocratic free market politics promise prosperity without alterations to quality of life. Defence is headed by Major Simeon Giallo (Jonathan Jaynes), who explains that with resources dwindling we need collectivisation backed up by military might to ensure fair distribution. Nicola MacGloss (Nicky Goldie) leads Reform, arguing that we need to change the way we live, encouraging reduced consumption of meat and rethinking consumerism. Finally there's the mysterious Generation Alpha, a revolutionary group comprised of disenfranchised youth arguing that we need to rip it all up and start again.
Once this has been established we're left to explore New Atlantis at our own pace. The experience is subdivided department, various rooms exploring diverse topics like combating piracy on the high seas, the ethics of extracting Antarctica's natural resources, space exploration and debates on environmental social policy. This set-up rewards the curious, outgoing participant; there's a mix of actors and proper scientists milling about, all eager to draw you into a debate or explain some esoteric bit of climate science.
My first impression was that the amount of data on display was a bit overwhelming. I examined the blueprints of an experimental tri-hulled ship with interest, but had very little idea what to make of it. It's only when I threw myself into a couple of arguments that things really came together for me. In one of the Reform rooms, debates on possible future policies were taking place and so, to liven things up a bit, So I forcefully advocated mandatory veganism, state seizure of farmland, contraceptives in the water supply and the distribution of suicide kits to the elderly. Hey - big problems require bold solutions, right?
After exploring each department we head back to the main room to hear stump speeches by each candidate. These are painfully realistic, stuffed full of vague promises, fancy rhetoric and snide insinuations. The much discussed Generation Alpha makes a dramatic and timely appearance, 'hacking' the broadcast and giving us a fourth option of 'revolution'. We then vote on what we want to happen and, hearteningly, the crowd chooses to put its trust in the youth, rip up calcified power structures and start again.
In trying to both educate and entertain, New Atlantis is to some extent pulling in two directions at once. Repeated like a mantra is the phrase "of course, back in 2015" when discussing issues. This is of course perfectly understandable, the show's sincerely scientific bent means the further it strays into futurist speculation the less useful it is. Still, it does somewhat drain away the idea of immersing ourselves in the world of 2050.
Bigger problems lie in the extremely anticlimactic ending. Everything has been leading up to the big vote to decide the course of the future. By the time we come to press the button a lot of thought should have gone into our decision, which is largely about balancing the freedom of individuals versus the survival of the species. It's tense as the results are read and then finally a winner! Supporters of the other sides gasp. The winners cheer. And then? Well, the lights go up, we collect our coats and leave. It would have been nice to learn what the consequences of our choice were, some kind of reaction from the other candidates or speech from the victor.
Dramatic quibbles aside, at least New Atlantis succeeds at being extremely interesting, teaching me all about the sobering long-term effects of environmental damage. There's interesting background about the future desertification of the central United States (which results in mass immigrations to Canada), the rationing of London's water supply or energy company executives being convicted for damaging the environment. In a world this screwed (most climate scientists say we're even now long past the point of no return) the policies of all three positions are equivalent to rearranging the deckchairs on the Titanic.
The show is full of quiet, insistent explanations that the situation as it stands is unsustainable, and that as long as we labour under the delusion that globalist, consumer capitalism is indefinitely sustainable we're pigs blindly trudging up a slaughterhouse conveyor belt. It's not that that there's no hope, but in the course of our lifetimes anyone under 50 is going to have to re-evaluate their privileged geographical, economic and political position.
So what did I conclude from New Atlantis? Primarily that the human race is an instinctively greedy species that can't help but consume resources to the point of depletion and has little-to-no real grasp of the long term consequences of our actions. So are we boned?
Yup.
We're so boned.
New Atlantis is at The Crystal, Royal Victoria Docks until 25th January. Tickets available here.
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